
Projects
Eyes on the Plate
My first piece of conceptual art was made based off the feeling of uncanny. As humans, we are compelled to project our own nature onto nature; so, we will often recognize faces where there are none. The eyes on the plate invoke the idea that we are looking at someone, even though there is no one there.
Project Boost
My first complete game project was made as homework for an Udemy course called "Complete C# Unity Game Developer 3D", but I worked a lot to extrapolate what was done in the course, modelling my own assets, creating my own level designs and coding new mechanics for the game, like a fuel system.
Home
Collection of all of my attempts to recreate the Earth. This one in particular, I made using NASA's publicly available ultra-resolution (21k) textures. The atmosphere, on the hand, was shaded using a fresnel map as a texture coordinate for the emission shader, which was then streghtened by a Multiply math operation.





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