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Home (2021)

Inspired by Sebastian Lague's Coding Adventures: coding procedural planets and moons, I decided to create my very own procedural celestial bodies. But instead of using Unity and C#, I'd be using Blender's Shader Editor. This os the work that made me fall in love with ColorRamp.

© 2023 por Otto Lemos. Orgulhosamente criado com Wix.com.

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