Chess Set (2021)

Game asset based off Udemy's "Complete C# Unity Game Developer 3D" course project of a low-poly chess set. I chose to not go with a low-poly approach, though, which is why I couldn't make the knight pieces, as they would require organic modeling, something I was not studying at that time.
I modelled the pieces individually through a single reference photo, which encompassed all of them as seen from front-view.

When modeling, I took advantage of the symmetry of the body of the pieces by combining Bézier curves with the spin tool to generate this solids of revolutions from half of their contours. I then added the details that were not part of the symmetry.
The board is simply a plane with some faces colored white and some faces colored black to resemble the pattern.
After that, I added a little bit of thickness to the board using the solidify modifier, and started exploring the lighting and composition of my scene.
Here I have two opposite sided point light sources, one orange and one blue. I also added depth of field to my camera to make it more realistic and visually imply the small size of the objects.


Finally, I started extruding and scaling to create a wooden base for the board, under which I then placed a plane to support it.
I got the wood texture from Poliigon.com.