Landing Rocket (2021)
The rocket was designed to be part of a space exploration game project of mine. I modelled it in accordance with the mental image I had for a rocket toy.
The exhaustion flame on the cycles render below was animated with mantaflow; the whole scene was supposed to be an animation as well, but I lost my monitor shortly after rendering that frame. The glow on the nozzle was made mixing its BSDF shader with an emission shader and using a mapping node with a texture coordinate to place it adequately.
As for the asteroid, it was made using metaballs, noise texture and ColorRamp to generate both color, roughness and displacement. The extra level of detail on its surface was put with a hair particle system composed of tiny rocks.

Eevee Render
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As I was designing the concept of my game Upwards!, an educational adventure title about gravity and the wonders of interplanetary travel, I knew I would need to model a couple of rockets and vessels, and so on, so this project here was a preparation for me to get used to creating those sort of things, especifically to study hard surface modeling.
The windows presented the big challenge for me at the time, because of their topology--adding faces on the surface of the rocket from which to extrude would drastically change the smoothness of it, which relied upon the Subdivision Surface modifier. So, instead of doing that, I used the Shrinkwrap modifier to project the faces onto the surface, and then worked around that to conserve the topology.
Cycles Render
