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Project Boost (2021)

My first complete game project was made as homework for an Udemy course called "Complete C# Unity Game Developer 3D", but I worked a lot to extrapolate what was done in the course, modelling my own assets, creating my own level designs and coding new mechanics for the game, like a fuel system.

Eagle sketch.jpg
Eagle Sketch 2.jpg

First, instead of a simple rocket, I wanted to create a lunar lander model for the player to control. Unfortunately, I ended up having to abandon that idea, because the Eagle would be too hard to control quickly due to its long legs, thus affecting the level designs I had in mind. Yet, even so, I built the model and implemented many of the basic mechanics of the game over it. It was also quite useful to teach me how to take assets from Blender to Unity, and how to properly add box colliders (see below).

Eagle box colliders.jpg

© 2023 por Otto Lemos. Orgulhosamente criado com Wix.com.

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